Autodesk 3ds Max 2019: A Comprehensive Guide
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Additional Book Details
Autodesk 3ds Max 2019: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2019 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.
This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.
Some of the Salient Features of this textbook are as follows:
Consists of 18 chapters, 1 project, and 1 student project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
The first page of every chapter summarizes the topics that are covered in it.
Step-by-step instructions that guide the users through the learning process.
Additional information is provided throughout the book in the form of notes and tips.
Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
Table of Contents
Chapter 1: Introduction to Autodesk 3ds Max 2019
Chapter 2: Standard Primitives
Chapter 3: Extended Primitives
Chapter 4: Working with Architectural Objects
Chapter 5: Splines and Extended Splines
Chapter 6: Modifying Splines
Chapter 7: Materials and Maps
Chapter 8: Modifying 3D Mesh Objects
Chapter 9: Graphite Modeling Technique
Chapter 10: Compound Objects
Chapter 11: Modifiers
Chapter 12: Lights and Rendering
Chapter 13: Animation Basics
Chapter 14: Rigid Body Dynamics and Helpers
Chapter 15: NURBS Modeling (For free download--www.cadcim.com)
Chapter 16: Systems, Hierarchy, and Kinematics (For free download--www.cadcim.com)
Chapter 17: Particle Systems and Space Warps-I (For free download--www.cadcim.com)
Chapter 18: Particle Systems and Space Warps-II (For free download--www.cadcim.com)
Project 1: Creating a Diner
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